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Terry McGinnis' Batsuit was the final Batsuit ever made and worn by Bruce Wayne. It was ultimately inherited by his successor Terry McGinnis.
History[]
This high-tech Batsuit was developed presumably to compensate for Bruce Wayne's advancing age and deteriorating health,[2] and eventually passed on to Terry McGinnis when he became Gotham's new savior.[1] Despite it being 20 years old,[1] its technology was so advanced that the Suit was still considered state of the art by the time McGinnis discovered it.[2]
The wide array of technology used to build the suit is of unknown origin implying Bruce designed and programmed them himself; except for its servo-motors, which were supplied by Dr. Peter Corso.[3] Bruce combined and incorporated most of the features and concepts of previous costumes and other gadgets into this Suit, such as the flight capability of the Jet-wing,[4][5][6][7][8] Batarangs with auxiliary functions, grappling guns, bolas,[9][10][11][12][13][14][15] and retractable claws,[5] among other things. The Batsuit's servo-motors gave the wearer superhuman strength, agility, endurance, and other natural abilities by allowing the actions of the wearer to be amplified without extraneous effort, amplifying their physical abilities at least tenfold. Bruce also built in new features such as a cloaking device — possibly inspired by the light refractive polymer[16] — although this function probably consumed a good deal of the Batsuit's power, since Terry minimized its usage. With this Batsuit, Batman had more versatility, as he was less dependent on portable gadgets, as well as less vulnerable to external hazards such as water,[17][18][19][20][21][22][23] electricity,[24][25][26][27][28][29][30][31][32] heat[33][34] and radiation.[35] The entire costume was an exoskeleton of electronic circuits, but was malleable like regular clothing, and capable of being folded to fit inside Terry's backpack[36][37][27][38][23] and his motorcycle.[36][28] Moreover, it conformed to the size of its wearer, and was able to fit both Bruce[2] and Terry, who had different physiques at the time each one of them donned it. Its external material was also somewhat durable, but could still be torn off, exposing the suit's circuitry.[36][18][37][39][40][41][42][43]
This Batsuit's external appearance also differed dramatically from all previous versions, abandoning the black-and-gray for a sharp, all-black color scheme punctuated by the bright red of bat symbol on the chest, which was now more tapered. The cowl was replaced by a full face mask, which conformed to the contours of the wearer's features. The cape was removed and replaced by red retractable wings spread between the inner arms and sides of the body. Also, the utility belt was incorporated into the suit. The boots included thrusters that allowed Batman to fly in the absence of wind, though he generally used the Batmobile for long-range flights. The Batsuit was very durable, being able to withstand massive concussive forces, fire, water, lasers, and electric shocks.
While technologically advanced, the Batsuit can still be countered by someone aware of its abilities. Barbara Gordon, the former Batgirl, was able to neutralize Terry's every move, from UV light negating the suit's capabilities, to fanning smoke bombs.[44]
Fifteen years later, Terry was still wearing this Batsuit.[45] Its design remained mostly unchanged, except for the compartments on its utility belt (similar to the ones that Bruce had on his third and fourth suits) and its size, which had conformed to Terry's matured physique.
Paraphernalia[]
Image | Feature | Purpose | Episode |
---|---|---|---|
Retractable wings under the arms to glide on. |
|
Every episode, except:
"Future Shock" | |
Rocket boots enabling thrust. |
|
Every episode, except:
"Lost Soul" | |
Sensitive touch microphone on index and middle fingers that permits eavesdropping through solid surfaces or at a distance. The recording can be played and downloaded into a chip. |
|
"Rebirth, Part II" | |
|
"Meltdown" | ||
|
"Mind Games" | ||
| |||
|
"The Last Resort" | ||
|
"Armory" | ||
|
"King's Ransom" | ||
|
Batman Beyond: Return of the Joker | ||
Personal communicator. | Every episode, except:
"Rebirth, Part I" | ||
A remote kill switch function that can externally paralyze the suit from the Batcave. | "Rebirth, Part II" | ||
|
"Lost Soul" | ||
Dispensable Batarangs. |
|
Every episode, except:
"The Last Resort" | |
Electric Batarangs. |
|
"Black Out" | |
|
"Spellbound" | ||
|
"Disappearing Inque" | ||
|
"Zeta" | ||
"The Call, Part II" | |||
Explosive Batarangs. |
|
"Golem" | |
|
"Ascension" | ||
|
"Hidden Agenda" | ||
|
"Revenant" | ||
|
"Payback" | ||
| |||
|
"Where's Terry?" | ||
|
"Inqueling" | ||
|
"Shadows" | ||
"Future Shock" | |||
Batarangs specially designed for restraining and/or reeling in. |
|
"Meltdown" | |
|
"Heroes" | ||
|
"The Winning Edge" | ||
| |||
|
"A Touch of Curaré" | ||
|
"Babel" | ||
| |||
|
"Armory" | ||
| |||
|
"Sneak Peek" | ||
|
"Sentries of the Last Cosmos" | ||
|
"Payback" | ||
|
"Where's Terry?" | ||
|
"Untouchable" | ||
|
"Big Time" | ||
|
"The Call, Part II" | ||
|
"Betrayal" | ||
| |||
| |||
|
"Shadows" | ||
Discs that can be fired from the tops of the hands. |
|
"Rebirth, Part II" | |
|
"Black Out" | ||
|
"Earth Mover" | ||
| |||
"Joyride" | |||
|
"Lost Soul" | ||
|
"Bloodsport" | ||
| |||
|
"Rats" | ||
|
"Mind Games" | ||
"Terry's Friend Dates a Robot" | |||
| |||
|
"Eyewitness" | ||
| |||
| |||
|
"Final Cut" | ||
| |||
|
"Sneak Peek" | ||
|
"Plague" | ||
|
"The Eggbaby" | ||
|
"Sentries of the Last Cosmos" | ||
|
"Ace in the Hole" | ||
|
"King's Ransom" | ||
| |||
| |||
|
"Untouchable" | ||
|
"Out of the Past" | ||
|
"Speak No Evil" | ||
|
"Curse of the Kobra, Part I" | ||
|
"Unmasked" | ||
|
"Shadows" | ||
Electromagnetic pads in the soles of the boots for adhesion to certain surfaces. |
|
"Rebirth, Part II" | |
|
"Shriek" | ||
| |||
|
"Spellbound" | ||
|
"Splicers" | ||
|
"Eyewitness" | ||
| |||
|
"Final Cut" | ||
"The Eggbaby" | |||
|
"April Moon" | ||
| |||
|
"Sentries of the Last Cosmos" | ||
|
"King's Ransom" | ||
|
"Untouchable" | ||
|
"Inqueling" | ||
| |||
|
"Big Time" | ||
|
"Out of the Past" | ||
|
"Shadows" | ||
| |||
|
Batman Beyond: Return of the Joker | ||
Retractable claws which could be used to cut or facilitate climbing. |
|
"Rebirth, Part II" | |
|
"Earth Mover" | ||
|
"Lost Soul" | ||
|
"Rats" | ||
| |||
|
"Babel" | ||
|
"Eyewitness" | ||
|
"Armory" | ||
|
"The Eggbaby" | ||
|
"Ace in the Hole" | ||
|
"Untouchable" | ||
|
"The Call, Part II" | ||
Significant resistance to water, electricity, heat and radiation. |
|
"Black Out" | |
|
"Meltdown" | ||
|
"Dead Man's Hand" | ||
|
"Lost Soul" | ||
|
"Bloodsport | ||
|
"Once Burned" | ||
|
"Hooked Up" | ||
|
"Mind Games" | ||
|
"The Last Resort" | ||
|
"Armory" | ||
| |||
|
"Zeta" | ||
|
"Plague" | ||
|
"Where's Terry?" | ||
|
"Untouchable" | ||
|
"Speak No Evil" | ||
|
"The Call, Part I" | ||
| |||
|
"The Call, Part II" | ||
|
"Curse of the Kobra, Part II" | ||
|
"Countdown" | ||
|
"Unmasked" | ||
|
Batman Beyond: Return of the Joker | ||
| |||
|
"Future Shock" | ||
Built-in cloaking device that enables almost complete camouflage. Its only weakness is that he becomes visible if UV light is shined on him. |
|
"Golem" | |
|
"Meltdown" | ||
|
"Dead Man's Hand" | ||
|
"The Winning Edge" | ||
"A Touch of Curaré" | |||
|
"Splicers" | ||
|
"Lost Soul" | ||
| |||
|
"Bloodsport" | ||
|
"Mind Games" | ||
|
"Babel" | ||
|
"Eyewitness" | ||
| |||
|
"Zeta" | ||
|
"The Last Resort" | ||
|
"Final Cut" | ||
| |||
|
"Armory" | ||
"Sneak Peek" | |||
|
"Plague" | ||
|
"Sentries of the Last Cosmos" | ||
"Ace in the Hole" | |||
| |||
|
"King's Ransom" | ||
| |||
|
"Inqueling" | ||
| |||
| |||
"Out of the Past" | |||
|
"Speak No Evil" | ||
| |||
| |||
|
"Curse of the Kobra, Part I" | ||
|
"Curse of the Kobra, Part II" | ||
|
"Unmasked" | ||
|
Batman Beyond: Return of the Joker | ||
| |||
Grappling guns built into the forearms. |
|
"Golem" | |
| |||
|
"Dead Man's Hand" | ||
| |||
| |||
|
"The Winning Edge" | ||
| |||
| |||
|
"Earth Mover" | ||
|
"Joyride" | ||
| |||
|
"Once Burned" | ||
|
"Hooked Up" | ||
"Revenant" | |||
|
"The Eggbaby" | ||
| |||
|
"Ace in the Hole" | ||
|
"The Call, Part II" | ||
|
"Unmasked" | ||
|
Batman Beyond: Return of the Joker | ||
Geiger counter. |
|
"Meltdown" | |
Bolas. |
| ||
| |||
|
"Dead Man's Hand" | ||
"The Winning Edge" | |||
| |||
|
"A Touch of Curaré" | ||
"Hidden Agenda" | |||
|
"Terry's Friend Dates a Robot" | ||
|
"Zeta" | ||
| |||
|
"April Moon" | ||
|
"Payback" | ||
|
"Sentries of the Last Cosmos" | ||
| |||
|
"Untouchable" | ||
|
"Inqueling" | ||
"Future Shock" | |||
Enhanced visual assistance that allowed him to see in the dark. The visor could also serve as digital binoculars and an infrared filter. Visual from the Batsuit could be fed back to the main computer in the Batcave; it could also receive visual from the main computer, allowing for superior tactical planning. |
|
"Meltdown" | |
|
"Dead Man's Hand" | ||
|
"Spellbound" | ||
|
"Disappearing Inque" | ||
|
"A Touch of Curaré" | ||
|
"Ascension" | ||
|
"Lost Soul" | ||
|
"Hooked Up" | ||
|
"Mind Games" | ||
|
"Eyewitness" | ||
| |||
"The Eggbaby" | |||
| |||
| |||
|
"King's Ransom" | ||
Smoke pellets. |
|
"Meltdown" | |
|
"Shriek" | ||
"Joyride" | |||
|
"Once Burned" | ||
|
"Babel" | ||
|
"Eyewitness" | ||
|
"The Last Resort" | ||
"The Eggbaby" | |||
"April Moon" | |||
|
"Ace in the Hole" | ||
|
"Big Time" | ||
|
"Speak No Evil" | ||
Old fashioned grappling gun. |
|
"Heroes" | |
|
"The Winning Edge" | ||
|
"Speak No Evil" | ||
| |||
|
"Curse of the Kobra, Part II" | ||
|
"Unmasked" | ||
Neuromuscular amplification. |
|
"Heroes" | |
|
"A Touch of Curaré" | ||
|
"Splicers" | ||
|
"Bloodsport" | ||
|
"Inqueling" | ||
|
"The Once and Future Thing Part Two: Time, Warped" | ||
Wrist-mounted laser shooter capable of melting metal and stunning his opponents. |
|
"Shriek" | |
| |||
|
"Once Burned" | ||
Explosives. |
|
"Dead Man's Hand" | |
|
"Zeta" | ||
|
"Where's Terry?" | ||
|
"The Call, Part I" | ||
Flashlight. | "The Winning Edge" | ||
Launchable tracers. | |||
Fire extinguisher capsules. |
|
"Ascension" | |
|
"Payback" | ||
Flexicuffs. |
|
"Ascension" | |
|
"Rats" | ||
|
"Final Cut" | ||
|
"Plague" | ||
|
"King's Ransom" | ||
Enhanced ballistic protection. |
|
"Ascension" | |
|
"Lost Soul" | ||
|
"Bloodsport" | ||
|
"Eyewitness" | ||
|
"Sentries of the Last Cosmos" | ||
|
"Out of the Past" | ||
|
Batman Beyond: Return of the Joker | ||
|
"The Once and Future Thing Part Two: Time, Warped" | ||
Buzz saw incorporated into belt buckle. |
|
"Earth Mover" | |
|
"Ace in the Hole" | ||
|
"Inqueling" | ||
IMAGE UNAVAILABLE |
Built-in tracer. |
|
"Lost Soul" |
|
"Once Burned" | ||
Sedative. | "Lost Soul" | ||
|
"Hooked Up" | ||
|
"Revenant" | ||
|
"Ace in the Hole" | ||
Tranquilizer darts. |
|
"Babel" | |
Extensible forearm spikes. |
|
"Terry's Friend Dates a Robot" | |
A lock decipherer. |
|
"Eyewitness" | |
A frequency scanner to locate hot receivers. |
|
"Final Cut" | |
A retractable PIN or password decipherer in the form of a key on the right index finger. |
|
"Plague" | |
|
"Speak No Evil" | ||
Could uplink with the Batmobile for remote piloting. |
|
"Joyride" | |
|
"April Moon" | ||
|
"Payback" | ||
|
"The Call, Part I" | ||
|
"Unmasked" | ||
|
"Shadows" | ||
Bugs. |
|
"Sentries of the Last Cosmos" | |
|
"Big Time" | ||
Built-in rebreather in the presence of water, smoke or aerosolized inhalants. |
|
"Where's Terry?" | |
|
"Untouchable" | ||
|
"The Call, Part II" | ||
|
"Shadows" | ||
Electrical discharges throughout the suit. |
|
"Inqueling" | |
| |||
|
"The Call, Part II" | ||
Scanner. |
|
"Inqueling" | |
Flashbang grenades. |
| ||
|
"The Call, Part II" | ||
|
"Betrayal" | ||
Portable bag. |
|
"Inqueling" | |
Recorder. |
|
"Big Time" | |
Welding tool. |
|
"Speak No Evil" | |
Retractable tweezers |
|
"The Call, Part I" | |
Drug identifier, utilized by dipping fingers into the substance. |
|
"Countdown" | |
Communicator. |
| ||
Sensors that work as a polygraph. |
|
Batman Beyond: Return of the Joker | |
Knockout gas pellets. | "Future Shock" | ||
| |||
|
"Epilogue" |
Sightings[]
References[]
|