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Terry's wings

Terry McGinnis in the Batsuit.

"Synaptic controls, neuro-muscular amplification, flight capability. This thing may be old, but it’s still cutting edge."
Terry McGinnis[1]

Terry McGinnis' Batsuit was the final Batsuit ever made and worn by Bruce Wayne. It was ultimately inherited by his successor Terry McGinnis.

History[]

This high-tech Batsuit was developed presumably to compensate for Bruce Wayne's advancing age and deteriorating health,[2] and eventually passed on to Terry McGinnis when he became Gotham's new savior.[1] Despite it being 20 years old,[1] its technology was so advanced that the Suit was still considered state of the art by the time McGinnis discovered it.[2]

The wide array of technology used to build the suit is of unknown origin implying Bruce designed and programmed them himself; except for its servo-motors, which were supplied by Dr. Peter Corso.[3] Bruce combined and incorporated most of the features and concepts of previous costumes and other gadgets into this Suit, such as the flight capability of the Jet-wing,[4][5][6][7][8] Batarangs with auxiliary functions, grappling guns, bolas,[9][10][11][12][13][14][15] and retractable claws,[5] among other things. The Batsuit's servo-motors gave the wearer superhuman strength, agility, endurance, and other natural abilities by allowing the actions of the wearer to be amplified without extraneous effort, amplifying their physical abilities at least tenfold. Bruce also built in new features such as a cloaking device — possibly inspired by the light refractive polymer[16] — although this function probably consumed a good deal of the Batsuit's power, since Terry minimized its usage. With this Batsuit, Batman had more versatility, as he was less dependent on portable gadgets, as well as less vulnerable to external hazards such as water,[17][18][19][20][21][22][23] electricity,[24][25][26][27][28][29][30][31][32] heat[33][34] and radiation.[35] The entire costume was an exoskeleton of electronic circuits, but was malleable like regular clothing, and capable of being folded to fit inside Terry's backpack[36][37][27][38][23] and his motorcycle.[36][28] Moreover, it conformed to the size of its wearer, and was able to fit both Bruce[2] and Terry, who had different physiques at the time each one of them donned it. Its external material was also somewhat durable, but could still be torn off, exposing the suit's circuitry.[36][18][37][39][40][41][42][43]

"Ears are too long and I miss the cape. But not too shabby. Not too shabby at all."
The Joker[23]

Bruce Beyond

Bruce Wayne had this suit made to accomodate his aging body and declining health.

This Batsuit's external appearance also differed dramatically from all previous versions, abandoning the black-and-gray for a sharp, all-black color scheme punctuated by the bright red of bat symbol on the chest, which was now more tapered. The cowl was replaced by a full face mask, which conformed to the contours of the wearer's features. The cape was removed and replaced by red retractable wings spread between the inner arms and sides of the body. Also, the utility belt was incorporated into the suit. The boots included thrusters that allowed Batman to fly in the absence of wind, though he generally used the Batmobile for long-range flights. The Batsuit was very durable, being able to withstand massive concussive forces, fire, water, lasers, and electric shocks.

While technologically advanced, the Batsuit can still be countered by someone aware of its abilities. Barbara Gordon, the former Batgirl, was able to neutralize Terry's every move, from UV light negating the suit's capabilities, to fanning smoke bombs.[44]

Future Batman (Terry McGinnis)

Terry McGinnis continues to use this suit fifteen years after donning it.

Fifteen years later, Terry was still wearing this Batsuit.[45] Its design remained mostly unchanged, except for the compartments on its utility belt (similar to the ones that Bruce had on his third and fourth suits) and its size, which had conformed to Terry's matured physique.

Paraphernalia[]

Image Feature Purpose Episode
Terry's wings Retractable wings under the arms to glide on.
  • Every time gliding was required.
Every episode, except:

"Future Shock"
"Starcrossed, Part II"
"Starcrossed, Part III"
"The Once and Future Thing Part Two: Time, Warped"

Terry's thrusters Rocket boots enabling thrust.
  • Every time powered flight was required.
Every episode, except:

"Lost Soul"
"Starcrossed, Part II"
"Starcrossed, Part III"
"The Once and Future Thing Part One: Weird Western Tales"
"Epilogue"

Terry's microphone
Batman Beyond Recorder
Sensitive touch microphone on index and middle fingers that permits eavesdropping through solid surfaces or at a distance. The recording can be played and downloaded into a chip. "Rebirth, Part II"
"Meltdown"
"Mind Games"
"The Last Resort"
"Armory"
"King's Ransom"
Batman Beyond: Return of the Joker
TerrysCommunicator Personal communicator. Every episode, except:

"Rebirth, Part I"
"Final Cut"
"Hidden Agenda"
"Armory"
"Zeta"
"Inqueling"
"Starcrossed, Part II"
"Starcrossed, Part III"
"The Once and Future Thing Part One: Weird Western Tales"
"Epilogue"

Kill function A remote kill switch function that can externally paralyze the suit from the Batcave. "Rebirth, Part II"
"Lost Soul"
Terry's batarangs Dispensable Batarangs.
  • Terry used regular batarangs for various purposes, namely disarming his opponents or cutting objects.
Every episode, except:

"The Last Resort"
"April Moon"
"The Call, Part II"
"Starcrossed, Part II"
"Starcrossed, Part III"
"The Once and Future Thing Part One: Weird Western Tales"

ElectricBatarang Electric Batarangs.
  • Terry used one electric batarang against Inque.
"Black Out"
  • He used an electric batarang to short circuit Spellbinder's aircraft.
"Spellbound"
  • Terry used another electric batarang on Inque.
"Disappearing Inque"
  • He hurled an electric batarang at Zeta.
"Zeta"
  • He hurled one electric batarang at Big Barda's psychic-parasitic Starro clone.
"The Call, Part II"
Terry's explosive batarang Explosive Batarangs.
  • Terry used exploding batarangs against GoLeM first in the parking lot and then in the carnival.
"Golem"
  • He used one exploding batarang against one of Blight's thugs who was pursuing him in a hover-forklift.
"Ascension"
  • Dispensed several explosive batarangs to destroy Terminal's razor-sharp chattery teeth.
"Hidden Agenda"
  • He threw an explosive batarang at Willie Watt, flaring his powers out of control.
"Revenant"
  • He hurled one, then two at Payback.
"Payback"
  • He threw an explosive batarang at a plummeting boulder.
  • He used one explosive batarang to detonate his plastic explosive.
"Where's Terry?"
  • He hurled an explosive batarang at Inque.
"Inqueling"
  • He threw one at IU7, destroying his hand and then hurled another.
"Shadows"
"Future Shock"
Terry's traditional batarang Batarangs specially designed for restraining and/or reeling in.
  • Terry coiled one batarang with a cable around Blight.
"Meltdown"
  • He used a batarang with a rope in order to stop Magma from leaving the lab.
"Heroes"
  • He used a batarang with a rope to apprehend an illegal guns supplier.
"The Winning Edge"
  • He coiled a batarang with a cable around Curaré.
"A Touch of Curaré"
  • He entangled a batarang with a cable to an elephant's leg so as to prevent it from escaping the Zoo.
"Babel"
  • Another to tie up a Gorilla.
  • He threw a batarang with a cable to swing from a street lamp.
"Armory"
  • He coiled of batarang with a cable around Jimmy Lin and his thugs.
"Sneak Peek"
  • He shot a batarang with a cable to tie up a Sentry.
"Sentries of the Last Cosmos"
  • To grab Payback in midair and swing down to safety.
"Payback"
  • He coiled batarang with a cable around a pipe to take a plunge down and save Dak.
"Where's Terry?"
  • He threw one batarang with prehensile titanium strips specially made to bind the Repeller.
"Untouchable"
  • He coiled two batarangs with a cable around Big Time.
"Big Time"
  • He hurled a batarang with a cable at Superman.
"The Call, Part II"
  • He hurled four batarangs interconnected with an elastic line to entangle Big Time to the ground.
"Betrayal"
  • He coiled one batarang with a cable around Big Time to deter him.
  • To deter himself from falling off the bridge.
  • He used a batarang with a rope in order to pull Zeta away from the Ultra-MRI generator.
"Shadows"
Terry's discs Discs that can be fired from the tops of the hands.
  • Terry shot one against a security guard holding him at gunpoint.
"Rebirth, Part II"
  • He shot two against Inque.
"Black Out"
  • He sliced one dirt monster with two discs.
"Earth Mover"
  • He ruptured the toxic waste canisters sustaining Earthmover.
  • He fired two discs interconnected with a cable to detain one of the Jokerz.
"Joyride"
  • When Vance was controlling the suit, he, during his fight with Terry, shot one disc at him, but missed when Terry dodged it.
"Lost Soul"
"Bloodsport"
  • To break free from Stalker's metal coils.
  • To cut off the wire of one of Mad Stan's detonators.
"Rats"
"Mind Games"
"Terry's Friend Dates a Robot"
  • To neutralize various synthoids in Louie's factory.
  • He shot one disc interconnected with a cable to bind a supposed dealer.
"Eyewitness"
  • Another to disable Mad Stan's detonator.
  • To cut off the lever of one of Mad Stan's bombs.
"Final Cut"
  • He fired one to deploy a catapult.
  • He fired one disc interconnected with a cable to detain Ian Peek.
"Sneak Peek"
  • He fired two discs interconnected with a cable to bind Kobra One.
"Plague"
  • He shot one disc to disarm Carl.
"The Eggbaby"
  • He shot several discs to disarm and deflect the Sentries.
"Sentries of the Last Cosmos"
"Ace in the Hole"
  • He shot one to free Paxton Powers from hanging upside down on a tree.
"King's Ransom"
  • He fired two discs interconnected with a cable to ensnare Sable Thorpe.
  • He fired two discs to cut off a giant novelty playing card to knock King out.
  • He shot one at the hangar's control panel to deactivate the turbines.
"Untouchable"
"Out of the Past"
"Speak No Evil"
  • He shot three at a Kobra agent.
"Curse of the Kobra, Part I"
  • He shot one to disarm a Kobra agent.
"Unmasked"
  • He fired two discs interconnected with a cable to bind and pin IU7 to the wall.
"Shadows"
Electromagnetic pads Electromagnetic pads in the soles of the boots for adhesion to certain surfaces. "Rebirth, Part II"
  • To dodge Shriek's sonic attacks by doing back flips in the ceiling.
"Shriek"
  • To sneak into Bruce's psychiatric cell, he was hanging upside down.
  • Terry adhered to the building in front of Mr. Deakins' museum.
"Spellbound"
"Splicers"
  • Terry stood on the wall of a factory observing a transaction.
"Eyewitness"
  • After he sneaked into the factory, he stood upside-down from a pipe.
  • While looking over Mutro Botha, Terry was standing upside-down from a balcony.
"Final Cut"
  • While waiting for Ma Mayhem and her boys, he was adhering to the wall of the state building they were about to rob.
"The Eggbaby"
"April Moon"
  • To dodge Terrapin, he did a back flip on a wall.
"Sentries of the Last Cosmos"
"King's Ransom"
  • He stuck to a wall while dodging the Repeller's attacks.
"Untouchable"
  • On the ceiling of Winchell's office, during the fight with his gunmen.
"Inqueling"
  • To run around on the walls in order to dodge Winchell's blasts.
  • He do a wall run on straight, then backflip in order to dodge Karros' gunman's blasts inside of truck.
"Big Time"
"Out of the Past"
  • He stood upside down on the ceiling inside of the wrecked mall.
"Shadows"
  • To sneak behind IU7, he adhered to the ceiling.
  • He adhered to Bonk's spinning hover-forklift.
Batman Beyond: Return of the Joker
Terry's retractable claws Retractable claws which could be used to cut or facilitate climbing.
  • Terry used them to cling on to and climb Mr. Fixx's airborne hovercraft.
"Rebirth, Part II"
"Earth Mover"
  • To cut through the window glass of Gotham Power.
"Lost Soul"
  • To rip off a mine bomb attached to his face.
"Rats"
  • To cut a wire in Mad Stan's bomb jacket.
  • To cease himself from falling over a building.
"Babel"
"Eyewitness"
  • To cling to Armory's speeding van.
"Armory"
  • To cut off the power source of Ma Mayhem's car.
"The Eggbaby"
  • To cling to the bulding after escaping Boxer's lab explosion.
"Ace in the Hole"
  • To brace himself against the wall inside the hanger.
"Untouchable"
"The Call, Part II"
Terry's suit resistance Significant resistance to water, electricity, heat and radiation.
  • Terry fell into a damp.
"Black Out"
  • The suit protected Terry against Blight's radiation bolts, but Bruce pointed out its protection is limited.
"Meltdown"
"Dead Man's Hand"
  • When Vance commandeered the suit, he drove it into the sea.
"Lost Soul"
"Bloodsport
"Once Burned"
"Hooked Up"
"Mind Games"
"The Last Resort"
  • Armory zapped him with a taser.
"Armory"
  • Armory shocked him with an electronic rifle.
"Zeta"
"Plague"
  • He was submerged underwater after Shriek flooded the underground tunnels.
"Where's Terry?"
  • He was pushed off a cliff by the Repeller and fell into the river.
"Untouchable"
"Speak No Evil"
  • He fell into in a lake at Gotham Bio Park.
"The Call, Part I"
  • He was submerged underwater after broke through Aquagirl's tank.
"The Call, Part II"
  • Inside Kobra's HQ, he walked through fire.
"Curse of the Kobra, Part II"
  • He was ensnared by two electric coils that conducted high voltages of electricity.
"Countdown"
"Unmasked"
Batman Beyond: Return of the Joker
  • He got submerged underwater after Jordan Pryce's yacht exploded.
  • He was shocked by Static's power.
"Future Shock"
Terry's cloaking device Built-in cloaking device that enables almost complete camouflage. Its only weakness is that he becomes visible if UV light is shined on him.
  • To test it out, Terry oversaw a basketball game.
"Golem"
  • To spy on the Police investigating the disappearance of the GoLeM.
  • To hide from the Police blimps after defeating the GoLeM in the parking lot.
"Meltdown"
"Dead Man's Hand"
  • To sneak into Bane's estate.
"The Winning Edge"
"A Touch of Curaré"
"Splicers"
  • To elude the sensors inside Gotham Power. Here, his camouflage was negated by thermal sensors.
"Lost Soul"
  • When Vance was controlling the suit, he switched it on during his fight with Terry.
  • To elude the Stalker when he was ensnared in one of his traps.
"Bloodsport"
"Mind Games"
  • To elude a rampant Gorilla.
"Babel"
  • To do surveillance on Sam Young's campaign party.
"Eyewitness"
  • To elude the Police. Here he was spotted by being illuminated with ultra-violet light.
"Zeta"
"The Last Resort"
  • To look over and protect Botha.
"Final Cut"
  • To retrieve Botha's bomb timer/transmitter.
  • To conceal himself from Armory after he fired a bazooka at him.
"Armory"
"Sneak Peek"
  • To spy on Kobra agents undetected.
"Plague"
"Sentries of the Last Cosmos"
"Ace in the Hole"
"King's Ransom"
  • To stakeout the ransom payment, but was detected by Ace's thermal vision.
"Inqueling"
  • Inside Winchell's office before he walked in.
  • To sneak up on Winchell and knock him down.
  • To sneak back into Ra's's estate and manhandle Carter.
"Out of the Past"
  • To spy on the zoologists inside Gotham University lab.
"Speak No Evil"
  • To elude Fingers, but he could smell him.
  • To investigate inside Wildlife Way Station. The animals could smell him and he was detected by Van Dyle's special lens.
  • To sneak in Nova Research Center and foil a robbery.
"Curse of the Kobra, Part I"
"Curse of the Kobra, Part II"
"Unmasked"
Batman Beyond: Return of the Joker
Terry's grappling guns Grappling guns built into the forearms. "Golem"
  • Terry plunged two grapples into the GoLeM and strapped the lines into a Condor ride.
"Dead Man's Hand"
  • To tail King's flying card.
  • To swing and save Ten from falling down.
  • To extricate himself from a crime scene after foiling an illegal guns deal.
"The Winning Edge"
  • During his fight with Coach Creagar, to spin him around the hockey field.
  • To climb to the top of Bane's mansion.
  • He pierced one dirt monster with one grapple.
"Earth Mover"
  • To swing around Gotham, to compensate for his broken glider.
"Joyride"
  • To go to the T's hideout.
  • To strap Ten's flying card onto a pipe.
"Once Burned"
  • He shot a hook from his right arm into the ground and another from his left arm into a trailer to bring it to a halt.
"Hooked Up"
  • To swing around and save Nelson from Willie's mental attacks inside the gym.
"Revenant"
"The Eggbaby"
  • He shot one grappling hook into Boxer's giant mutated dog's mouth and connected the loose end into his belt buckle, shocking the dog.
"Ace in the Hole"
  • He shot two grappling hooks to the metallic door inside the pool and discharged electricity to deter Aquagirl.
"The Call, Part II"
"Unmasked"
Batman Beyond: Return of the Joker
Terry's Geigercounter Geiger counter.
  • Terry used it once to measure the radiation of the water on which Wayne-Powers was dumping toxic waste.
"Meltdown"
Terry's bolas Bolas.
  • Terry shot one to restrain the ship captain.
  • To restrain Ace into a pillar.
"Dead Man's Hand"
"The Winning Edge"
"A Touch of Curaré"
"Hidden Agenda"
"Terry's Friend Dates a Robot"
"Zeta"
  • To ensnare one NSA agent.
"April Moon"
"Payback"
  • He fired two bolas at two Sentries.
"Sentries of the Last Cosmos"
  • To bind Simon Harper's hands, thus short-circuiting his suit.
  • He hurled one at the Repeller, but he easily deflected it.
"Untouchable"
  • He threw one to restrain two of Winchell's gunmen.
"Inqueling"
"Future Shock"
Terry's enhanced vision Enhanced visual assistance that allowed him to see in the dark. The visor could also serve as digital binoculars and an infrared filter. Visual from the Batsuit could be fed back to the main computer in the Batcave; it could also receive visual from the main computer, allowing for superior tactical planning.
  • Terry used binocular vision to spy on Victor Fries in the cemetery.
  • Then he used it to see a gunman, targeting Fries.
"Meltdown"
"Dead Man's Hand"
  • Bruce used the vid-link to help Terry snap out of Spellbinder's trance.
"Spellbound"
"Disappearing Inque"
  • To do surveillance outside Sam Young's estate.
"A Touch of Curaré"
"Ascension"
  • When Vance was controlling the suit, he, during his fight with Terry, switched from night vision to infrared and then to ultraviolet vision.
"Lost Soul"
"Hooked Up"
"Mind Games"
  • Terry was scouting on an illegal transaction using night vision outside a factory.
"Eyewitness"
  • He used a frequency scan to see past Spellbinder's illusion.
  • He used binocular vision to watch over Ma Mayhem and her boys outside a state building they were about to rob.
"The Eggbaby"
  • Bruce used the vid-link to see Eggbaby.
"King's Ransom"
Terry's smoke pellet Smoke pellets. "Meltdown"
"Shriek"
"Joyride"
  • Against the Derby gangsters.
"Once Burned"
"Babel"
"Eyewitness"
  • Against Vincent who was tailing him.
"The Last Resort"
"The Eggbaby"
"April Moon"
"Ace in the Hole"
  • He used one so that Big Time would lose his grip on him.
"Big Time"
"Speak No Evil"
Terry's portable grappling gun Old fashioned grappling gun.
  • To deter a robber on a jet pack.
"Heroes"
"The Winning Edge"
  • Terry fires one to tail the train that Fingers was hitching.
"Speak No Evil"
  • He fired two to try to ensnare Fingers.
  • To pull a Kobra agent out of the airborne HQ.
"Curse of the Kobra, Part II"
"Unmasked"
Terry's neuromuscular amplification Neuromuscular amplification.
  • To lift debris Terry was buried under.
"Heroes"
  • To lift a massive light projector.
"A Touch of Curaré"
"Splicers"
"Bloodsport"
  • To lift a pile of I-beams he was buried under.
"Inqueling"
  • To break free from Dee Dee's laser bullwhip.
"The Once and Future Thing Part Two: Time, Warped"
Terry's laser Wrist-mounted laser shooter capable of melting metal and stunning his opponents.
  • Terry used it to melt the metal bars of Bruce's room in the psychiatric hospital
"Shriek"
  • Then he used it to open the ceiling lamp.
  • He used it to shake off one of the Jokerz grabbing on to him.
"Once Burned"
Terry's bomb Explosives.
  • Dropped a bomb on Ace in the laundry vent.
"Dead Man's Hand"
  • He used a bomb to provide cover for Zeta.
"Zeta"
  • He planted plastic explosive on a tunnel wall to break through it.
"Where's Terry?"
  • He threw explosive pellets to break open Aquagirl's swimming tank.
"The Call, Part I"
Terry's flashlight Flashlight. "The Winning Edge"
Batman Beyond Tracer Launchable tracers.
Terry's large extinguisher capsule Fire extinguisher capsules.
  • Terry used one large capsule to extinguish a fire in Plas-Tech.
"Ascension"
Terry's extinguisher capsules
  • He used several small capsules to extinguish a fire ignited by Payback.
"Payback"
Flexicuffs Flexicuffs.
  • Terry used them to handcuff Blight.
"Ascension"
"Rats"
"Final Cut"
"Plague"
"King's Ransom"
Terry's Batsuit BallisticProtection Enhanced ballistic protection. "Ascension"
  • He got hit after being detected by a security system.
"Lost Soul"
  • He got hit several times after setting off a trap.
"Bloodsport"
  • He got hit by police helicopter fire.
"Eyewitness"
"Sentries of the Last Cosmos"
"Out of the Past"
  • He got hit by a laser inside Tim's work place.
Batman Beyond: Return of the Joker
"The Once and Future Thing Part Two: Time, Warped"
Terry's buzz saw Buzz saw incorporated into belt buckle.
  • Terry used it to slice and dice several dirt monsters.
"Earth Mover"
"Ace in the Hole"
  • To break himself free from Inque.
"Inqueling"
IMAGE
UNAVAILABLE
Built-in tracer.
  • Bruce used it to find Terry when Vance took over the suit.
"Lost Soul"
  • He tracked Terry at the Jokerz hideout.
"Once Burned"
Terry's tranquilizer Sedative.
  • When Vance was controlling the suit, he used it to sedate Bobby.
"Lost Soul"
"Hooked Up"
"Revenant"
"Ace in the Hole"
Terry's tranquilizer darts Tranquilizer darts.
  • Terry used them on Ace when he went out of control.
"Babel"
Extensible forearm spikes Extensible forearm spikes. "Terry's Friend Dates a Robot"
Terry's lock decipher A lock decipherer.
  • Terry used it to unlock doors at the morgue.
"Eyewitness"
Terry's frequency scanner A frequency scanner to locate hot receivers.
  • Terry used it to locate Botha's bomb.
"Final Cut"
Terry's retractable decipher A retractable PIN or password decipherer in the form of a key on the right index finger. "Plague"
  • To open a locked compartment inside the zoology lab.
"Speak No Evil"
Terry's remote control switch Could uplink with the Batmobile for remote piloting.
  • Terry activated it to go after the Jokerz.
"Joyride"
"April Moon"
  • After Payback escaped, Terry remotely controlled the Batmobile to extinguish a fire.
"Payback"
"The Call, Part I"
  • To follow the Kobra agents.
"Unmasked"
  • To leave the top of building.
"Shadows"
Terry's Bug Bugs. "Sentries of the Last Cosmos"
"Big Time"
Terry's rebreather MK. 1 Built-in rebreather in the presence of water, smoke or aerosolized inhalants.
  • Terry activated it to breath underwater after Shriek flooded the underground tunnels.
"Where's Terry?"
Terry's rebreather MK. 2
  • To breath underwater after being pushed off a cliff by the Repeller.
"Untouchable"
Terry's rebreather MK. 3 "The Call, Part II"
Terry's rebreather MK. 4
  • To protect himself from inhaling IU7's gas pellets.
"Shadows"
Terry's electric circuitry Electrical discharges throughout the suit.
  • Activated it when Inque tried to smother him.
"Inqueling"
  • To subdue Inque and stow her in a bag.
"The Call, Part II"
Terry's scanner Scanner.
  • Terry used it to analyze the DNA on a sample left in Winchell's office.
"Inqueling"
FlashbangGrenade Flashbang grenades.
  • Terry used them to disorient Winchell's armed men.
  • To obfuscate Starro and its clones.
"The Call, Part II"
"Betrayal"
Terry's portable bag Portable bag.
  • Terry tried to stow Inque away in one.
"Inqueling"
Recorder Recorder. "Big Time"
Terry's welding tool Welding tool.
  • Terry used it to weld a lion's cage gate shut.
"Speak No Evil"
Terry's retractable tweezers Retractable tweezers
  • Terry used it to pick and store a small sliver of Kryptonite.
"The Call, Part I"
Terry's drug identifier Drug identifier, utilized by dipping fingers into the substance.
  • To analyze the residue in Mad Stan's drink.
"Countdown"
Batman Beyond Communicator Communicator.
  • He gave one to Ro so that she could contact him.
Batman Beyond Polygraph
Polygraph test results
Sensors that work as a polygraph.
  • It detected no pulse fluctuations on Tim.
Batman Beyond: Return of the Joker
Terry's knockout gas pellet Knockout gas pellets. "Future Shock"
  • He threw a few against the Kobras.
"Epilogue"

Sightings[]

References[]

  1. 1.0 1.1 1.2 Berkowitz, Stan (writer) & Geda, Curt (director) (January 10, 1999). "Rebirth, Part II". Batman Beyond. Season 1. Episode 2 (airdate). Episode 2 (production). Kids WB!.
  2. 2.0 2.1 2.2 Burnett, Alan, Dini, Paul (writers) & Geda, Curt (director) (January 10, 1999). "Rebirth, Part I". Batman Beyond. Season 1. Episode 1 (airdate). Episode 1 (production). Kids WB!.
  3. Berkowitz, Stan (writer) & Lukic, Butch (director) (April 22, 2000). "April Moon". Batman Beyond. Season 2. Episode 22 (airdate). Episode 35 (production). Kids WB!.
  4. Gerber, Steve (writer) & Burnett, Alan, Dini, Paul (story) & Masuda, Toshihiko (director) (October 4, 1997). "World's Finest, Part II". Superman: The Animated Series. Season 2. Episode 17 (airdate). Episode 40 (production). Kids WB!.
  5. 5.0 5.1 Berkowitz, Stan (writer) & Burnett, Alan, Dini, Paul (story) & Masuda, Toshihiko (director) (October 4, 1997). "World's Finest, Part III". Superman: The Animated Series. Season 2. Episode 18 (airdate). Episode 41 (production). Kids WB!.
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